Let's Go Camping! | 3 Note Reading, Note Value, and Time Signature Games
LEVEL | Beginner |
PRODUCT TYPE | Digital Download |
Have a musical camp out with these three games!
GIMME S'MORE
The overall aim is to be the person to win the most crates of s'mores. A crate is won by being the person to complete it by filling it with the correct number of beats to match the time signature.
BUT you don't know what type of note or rest you'll be picking up as all the s'more cards are face down on the table, so it's pot luck what you get!
FEELING TENTS
The aim of the game is to pitch three of your tents in a row.
BUT you can only put your tents in certain places - identify the note on the card and then find a space with the correct letter.
RACE TO THE CAMPFIRE
The aim of the game is to be the first player to reach the campfire, using the note value cards to know how many spaces to move.
BUT watch out for the compass spaces that will make you miss a turn, but try to land on the hot chocolate spaces as they will give you another turn!
Artwork credit to: winchesterlambourne
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